译文
【Desired Output Content】
Worldview setting materials + original anime character setting materials
※Visualize not only the characters but also the environment, culture, system, technology, and sense of life where the characters live.
【Type of Worldview】
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【Number of Worldview Cases】
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※Only one case / want to compare multiple cases
【Number of People】
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【Role and Function】
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【Stage and Environment】
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※If the specification is minimal, design "climate, terrain, resources, danger, means of transportation, and the form of residence" from the input language.
【Society and System】
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※Design community rules, role distribution, status expression, affiliation marks, exchange methods, and rituals that match the input content.
【Technology, Belief, Taboos】
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※Naturally derive the material processing, recording method, communication, prayer, taboos, festivals, and body decoration of that world from the input content.
【Life and Culture】
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※Include residence, food, means of transportation, work tools, clothing, the meaning of decoration, seasonal events, currency, writing, and emblems.
【Overall Atmosphere】
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【Characteristics of the World】
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【Points to Emphasize】
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【Direction of the Final Product】
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※Examples: want to emphasize the sense of life / want to emphasize the mystique / want to emphasize the practicality of clothing / want to show more architecture / want to make it bright and suitable for children, etc.
【Differentiation Instructions】
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【Drawing Tone】
Smooth line art, flat anime coloring, moderate cel shading, shadow in one stage only, no gradients, no thick brushing, no realistic texture representation, no strong light and shadow expression, flat and anime-friendly appearance
【Anime Conversion Instructions】
Maintain the structure, motif, color scheme, role, and cultural meaning of the original design, while simplifying the drawing for the anime episode. Make the coloring flat anime coloring and shadows in one stage only. Make semi-transparent materials and thin fabrics organized in a cell anime style, not realistic textures.
Based on the above input content, create an image in the style of "original anime worldview setting materials + character setting materials."
Purpose:
Instead of just the character itself, visually convey the world where the character lives. Please create a setting material that shows the environment, culture, living utensils, architecture, means of transportation, and the formation of clothing as a whole.
Most Important:
Firstly, extract the "visual rules" unique to that world from the input content. Reflect these visual rules in everything from the background, architecture, utensils, clothing, color scheme, materials, emblems, and layout.
Desired Final Product:
- "This is the kind of clothing, utensils, and residence that people living in this world would use in their daily lives."
- Characters, backgrounds, utensils, text, and material samples look like they belong to the same cultural circle.
- The unique environment, resources, and living habits born from the type of worldview are conveyed.
- The shape, color, and texture are recognizable as unique to this world, not just symbols from existing genres.
- The shape language, color, and texture are immediately recognizable.
Approach to Idea Development:
1. Determine the "environment" of that world from the input content
- Consider climate, terrain, light, seasons, danger, difficulty of movement, and uneven distribution of resources.
2. Determine "life" from the environment
- Consider residence, food, work, movement, storage, exchange, recording, and celebrations.
3. Determine "clothing and utensils" from life
- Consider the way to keep, layer, carry, protect, and show status or role.
4. Determine the "appearance of the character" from clothing and utensils
- Express individuality through clothing, equipment, materials, color, silhouette, and cultural symbols instead of face or hairstyle.
5. Determine the "layout design" from the visual rules of the world
- Create a setting material that reflects the recording medium, pattern, margin feeling, and illustration method of that world.
Instructions to Increase the Diversity of Worldviews:
Every time, invent a new cultural circle based on the input content. When creating multiple worldview cases, make sure each one has a different principle of life, material, and aesthetic consciousness.
Changes to Each Case:
- The appearance of terrain or climate
- The form of residence and cityscape
- Main materials
- The meaning of color
- The silhouette of clothing
- The way to hold, store, and carry utensils
- The way to make symbols, writing, patterns, and emblems
- The format of the layout design
Idea Suggestions:
※The following are fixed themes and materials for exploring unique directions based on the input content. Choose only the necessary elements and change the combination every time.
Environmental Direction:
Desert, cold region, highland, wetland, volcanic ash zone, mirror lake, fog valley, strong wind zone, polar night, land where huge shadows fall, low gravity, narrow valley, floating strata, dark forest with little light, echo-prone canyon, plain with changing water levels with the seasons, cave with glowing minerals, hills where sand sings, transparent ice plain, heated cobblestone, street sinking under clouds
Material Direction:
Paper, bone, pottery, leather, fabric, resin, glass, stone powder, shell, bamboo, straw, spices, dye, crystal, recycled materials, compressed fabric, lacquer, ash, feathers, dried plants, thin wooden board, braid, plaster, amber, wool, string, burned cloth, salt crystal, polished stone
Cultural Direction:
Oral culture, mask culture, scent as status symbol, knot writing, shadow painting records, seasonal migration, silence ritual, doors that open with sound, festivals that offer color, custom of adorning only one hand, family heritage of old cloth, habit of recording sleep, culture of counting days with rain sound, culture showing status with tableware, community that makes contracts with dance, clothing that shows age with patterns
Structural Direction:
Folding, rolling, weaving, hanging, inserting, tying, layering, folding, sealing, carving, piercing, covering, dividing, exchanging, rolling back, bundling, compressing, sewing, removing and replacing, inflating, folding for carrying, spreading out to make a roof
Must Include in Output:
1. Worldview Board
- Small landscapes, cityscapes, living spaces, facilities, terrain, climate, and scenery that symbolize that world
- Utensils, signs, emblems, currency, writing, containers, furniture, vehicles, work tools that convey the sense of life in the world
- Visual elements that convey culture, system, belief, and technology at a glance
- The color scheme, main materials, and shape language of the entire world can be understood from the composition
2. Character Setting Materials
- Full-body standing pose
- Clothing that conveys the role or position at a glance
- Small clothing detail diagrams, equipment diagrams, back diagrams, and item diagrams as appropriate
- Express individuality through clothing, equipment, materials, structure, color, silhouette, and cultural symbols instead of face or hairstyle
3. Connection between World and Character
- Make it clear that the character's clothing and equipment were born from the environment, system, technology, belief, and living habits of that world
- Give practical reasons to the way clothing is kept, layered, stored, auxiliary tools, moving parts, and items carried
- Decorations should have meanings related to role, belief, affiliation, region, occupation, ritual, and material restrictions
4. Layout Design
- Change the layout of the setting material itself to match the worldview
- Reflect the recording medium and illustration method that would be used in that world on the layout
- Keep the text to a minimum, using only short English labels, numbers, arrows, and symbols
- Prioritize visuals and make it look like an official setting material collection or concept art sheet
Layout Design Direction:
Choose the most suitable one from the following properties according to the input content and worldview, changing it every time based on the culture and recording method of the world.
- Tidy record paper style
- Notebook with plenty of margins
- Dense catalog of living utensils
- Travel record style with pieces of paper pasted together
- Circular ritual diagram style
- Oblique composition of flow diagram style
- Asymmetrical specimen table paper style
- Layout with woven patterns as the background
- Stage design style
- Folk utensil encyclopedia style
- Composition reminiscent of wall paintings or ritual implements
- Sample layout like a product catalog
Focus Points of Worldview Design:
- Environment: climate, terrain, resources, danger, difficulty of movement
- Life: residence, food, labor, movement, storage, utensils, exchange and currency
- Community: roles, affiliation marks, uniform specifications, rituals, family, disciples, trade, education
- Technology: utensils, material processing, transportation, communication, energy, recording medium
- Belief and Thought: emblems, taboos, prayer, funeral, festival, body decoration
- Aesthetic Consciousness: shape, color, margin, pattern, symmetry/ asymmetry, oldness/newness
Focus Points of Clothing Design:
- Clearly express distinctive features in the silhouette
- Express the worldview in the material
- Give meaning to color
- Give features to the way to keep, layer, store, auxiliary tools, moving parts, and items carried
- Hold practical items that can be identified by role or purpose
- Include world-specific cultural symbols
- Make it identifiable from a distance
- Maintain a sense of unity as inhabitants of the same world while clearly defining roles
- Keep the same sense of unity as inhabitants of the same world while clearly defining roles
Differentiation Rules:
For each character and each worldview case, make sure the following do not overlap.
1. Shape language of the world
2. Appearance of terrain and environment
3. Structure of architecture and cityscape
4. Main materials
5. Color scheme
6. Clothing silhouette
7. Structure of equipment
8. Cultural symbols
9. Purpose of clothing
10. Atmosphere of layout design
Quality Standards for the Final Product:
- Not mass-produced fantasy but the formation of that world is visible
- Clothing, utensils, architecture, text, and patterns look like they belong to the same cultural circle
- The character's role or position is conveyed by clothing and items carried
- Decorations have meanings not only for beauty but also for life, belief, affiliation, and function
- The background is not just decoration but established as the living environment of the character
- When there are multiple worldview cases, it is immediately recognizable that they belong to different systems
Way to Present the Image:
- High resolution
- Anime style
- Delicate line art
- Clean cel shading
- Official setting material collection or concept art sheet style
- Mixed layout of worldview board + full-body character illustration + equipment and utensil details
- Include small background cuts, architectural cross-sections, utensil diagrams, emblems, and material samples as appropriate
- Keep titles, numbers, and short English labels to a minimum
- Keep text to a minimum and prioritize visuals
Pre-output Confirmation:
- Unique environment, materials, and living habits derived from the input content are visible
- The worldview board and character clothing are connected with the same visual rules
- Not only characters but also living utensils, architecture, materials, and cultural symbols are included
- There are practical or cultural reasons for the shape of clothing and equipment
- When there are multiple cases, each case has a different principle of life, material, and aesthetic consciousness
Ultimately Aim for:
A design that conveys the formation of the world, the lives of the inhabitants, the constraints of materials, the cultural meaning, the rules of the community, and technology. Give a sense of unity that makes it clear that the background and utensils are also part of the same world. Make it clear that it is a different worldview at a glance.