译文
Create a high-fidelity, high-narrative tension "Shadow Ensemble Cover" suitable for serial releases based on the theme: {argument name="角色名" default="write character name"}. This is not a standard character illustration or a simple battle poster, but a "group portrait action cover" with the feel of a novel cover, comic main visual, game promotional poster, and dark fantasy illustration. The image needs to be composed of a massive spiritual core character, multiple medium-shot action characters, background threat elements, local energy effects, and a blank title area, together forming a complete character camp and world view cover.
[Basic Settings]
Theme: {argument name="场景主题" default="咒术战斗 / 暗黑西游 / 赛博猎人 / 山海经猎妖队 / 末日幸存者 / 魔法学院战斗团"}
Title: [Title] Series / Brand Name: [Brand Name or Series Name]
Subtitle: [Subtitle]
Style Direction: {argument name="风格" default="dark fantasy, retro comic cover, hand-painted thick brush, fantasy novel cover, game main visual"}
Main Color: Ink green black gray / Deep blue neon / Dark brown gold red / Sand yellow rust / Deep purple gold
Accent Color: Red energy, green magical spell light, golden divine light, blue lightning
Aspect Ratio: 2:3 Vertical / 3:4 Vertical / 4:5 Vertical / 9:16 Vertical
[Image Structure]
Adopt a vertical cover composition. The image must have a massive main visual character, serving as the spiritual core and atmosphere dominating element of the entire image. This character can be a side profile, half-body portrait, back view, front gaze, or massive outline, occupying the right side, upper part, or main background area of the image. The expression should be calm, mysterious, and imposing, not necessarily participating in combat, but must dominate the atmosphere of the entire image. Arrange 3 to 6 action characters in the middle ground to form a battle camp group portrait. There should be clear division of labor and differences in posture among the characters, such as charging, holding a knife, casting spells, defending, summoning, jumping, being on alert, and long-range attacks. Avoid having all characters stand still and form a strong rhythm of action and visual line. Add enemy threats or world elements to the background, such as monsters,巨beasts,反派shadows, mechanical armies, demons, ruins, forests, other dimensions, battlefield smoke, or city disasters. The background threat should not overshadow the main characters, but should envelop the characters like a shadow, enhancing a sense of crisis and narrative depth. The image needs to set up 1 to 2 high-saturation energy爆points, such as red flame punches, blue lightning, green curse, purple magic, golden divine light, or white blade light. The energy effects should concentrate on key characters or weapons to form a visual focus, not evenly illuminate the entire image.
[Composition Method]
Overall, adopt the structure of "large spiritual core character + medium-shot action group + background threat shadow + bottom or side blank title area." The image can use diagonal lines to organize characters, making the group portrait from the upper left to the lower right, or from below to the center, forming a strong sense of propulsion. Reserve a clear blank title area, recommended to be located at the lower left, bottom, or side of the image. The blank area uses milky white, gray white, light paper color, or low-saturation background color for placing [Brand Name / Title / Subtitle]. The title layout should have the feel of a publication cover, using elegant serif fonts, retro title fonts, comic cover titles, or high-end magazine-style layout. The text area should be clear and not completely obscured by characters and background. The edge of the illustration should not be a complete rectangle, and can use irregular brush edges, ink spread, torn paper-style blanking, or natural dissipation to make the characters and background seem to grow from the paper, enhancing the hand-drawn cover feel and artistic texture.
[Visual Style]
The overall style should be a combination of hand-painted thick brush and comic cover, with paper texture, brush texture, dark level layers, and a retro publication atmosphere. The light and shadow should be dominated by low-key dark light, with the background darkened, clear character outlines, and local energy light providing high-contrast focus. The image should not be overly clean, not like a smooth AI illustration, and should retain hand-drawn textures, paper grains, edge strokes, and dark mist. In terms of color, low-saturation dark tones are mainly used, supplemented by a small amount of high-saturation energy colors. The overall atmosphere should have a sense of oppression, mystery, combat, and world view depth.
[Image Goal]
The final image should be like a mature fantasy novel cover, a comic special issue cover, a game character camp main visual, or an IP promotional poster. It needs to have: 1. A clear main visual character; 2. A character group with action rhythm; 3. Clear enemy threat or world view background; 4. Strong but controlled energy effects; 5. Readable title text area; 6. A retro hand-drawn cover overall texture. Ensure that the image information is rich but not chaotic, character levels are clear, the visual center is clear, the reading path is natural, and suitable for subsequent theme replacement to generate the same series of works.