译文
Create a vertical 9:16 Eastern martial arts ukiyo-e character painting. Redefine the character image based on [character], without referencing any film or television actor's face or specific film and television造型.
The character is performing the [core action], using exaggerated perspective, strong twists, and large dynamic cuts to form clear large shapes and strong dynamics with the body, robes, hair, and [visual anchor]. The character occupies about 75%–85% of the picture, with parts naturally extending beyond the frame, still allowing the character and action to be easily recognized in a thumbnail.
The overall style is traditional martial artist illustration and woodblock print visual language: clear black woodcut outlines, flat large color blocks, exaggerated human proportions, and ancient engraving-style spatial compression. Use [main color scheme] as the main color system, with full, stable, and complete colors, avoiding modern gradients, CG highlights, and game original painting textures.
The composition includes at least one strong visual anchor and a clear hard axis or large curve, such as weapons, arms, hair bundles, robes, silk threads, dharma wheels, or snake bodies. All elements must have clear directions and connection relationships, not randomly stacked.
The background maintains a low density, primarily using warm ivory cream paper, with only a small amount of mountains, withered trees, distant mountains, mist, or environmental hints added, with large areas of white space, making the character the absolute subject.
Add traditional vertical signatures, small captions, and 1–2 red seals at the edges of the painting, with [signature text] naturally integrated into the ancient painting border, without using modern large titles, numbering, or UI decorations.
The overall atmosphere should have a sense of martial arts, eccentricity, strong action, and ancient engraving tension, while maintaining character recognition. Each character forms different visual themes based on their martial arts, weapons, hairstyle, clothing, and actions, but the set must maintain the same paper, lines, color blocking, signatures, and woodblock print textures.
Avoid: film or television actor faces, modern ancient costume portraits, fantasy game illustrations, anime faces, 3D rendering, photographic textures, standard standing poses, modern metal highlights, neon effects, magical light effects, complex backgrounds, severe yellowing spots, random noise, modern Typography, watermarks, numbering.