提示词
{
"renderEngine": "Blender Cycles / Unreal Engine 5 Lumen",
"baseStyle": "Stylized 3D CGI character — Pixar meets high-fashion editorial",
"proportions": "Slightly enlarged head (1.3x natural), compact torso, simplified facial features, exaggerated chunky feet/shoes",
"skinShader": "Subsurface scattering with physically-based roughness, no pores, smooth cartoon-like finish",
"clothingPhysics": "Marvelous Designer simulation baked in, wrinkle maps, fabric-specific material shaders",
"furTech": "XGen or Ornatrix volumetric fur for faux-fur pieces, physics-simulated",
"resolution": "8192x8192px minimum, 300DPI",
"backgroundStyle": "Solid flat color, no gradient, no texture — studio seamless backdrop",
"lightingRig": "Three-point studio: key (45° front-top), fill (opposite side soft), rim (back edge definition)",
"cameraLens": "35-50mm equivalent, slight vignette, no fisheye",
"postProcessing": "Subtle chromatic aberration on edges, mild film grain 2%, slight color grade"
}译文
{
"renderEngine": "Blender Cycles / Unreal Engine 5 Lumen",
"baseStyle": "风格化3DCGI角色 — 皮克斯遇见高端时尚编辑",
"proportions": "头部略微放大(自然尺寸的1.3倍),紧凑的躯干,简化的面部特征,夸张的厚重脚/鞋",
"skinShader": "基于物理粗糙度的次表面散射,无毛孔,平滑的卡通般效果",
"clothingPhysics": "Marvelous Designer模拟烘焙在内,皱纹贴图,特定布料材质着色器",
"furTech": "XGen或Ornatrix体积毛皮用于仿毛皮部件,物理模拟",
"resolution": "最小8192x8192px,300DPI",
"backgroundStyle": "纯色平面背景,无渐变,无纹理 — 工作室无缝背景",
"lightingRig": "三点布光:主光(45°前上),填充光(对面侧软),边缘光(背面边缘定义)",
"cameraLens": "35-50mm等效,轻微暗角,无鱼眼",
"postProcessing": "边缘轻微色散,轻微电影颗粒2%,轻微调色"
}